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AI Insights · Timothy · December 2021

Top 5 Sengoku Games Performance in the Middle East - Q4 2021

Explore the performance of the top 5 Sengoku games on a unified platform in the Middle East during Q4 2021. Metrics include weekly downloads, revenue, and active users.

Top 5 Sengoku Games Performance in the Middle East - Q4 2021

The top Sengoku games have shown varied performance metrics in the Middle East during Q4 2021. Below, we delve into the details of weekly downloads, revenue, and active users for these applications.

Sengoku Fubu from BEKKO GAMES experienced fluctuations in weekly revenue. The highest revenue was approximately $229 in the week of November 8, while the lowest recorded revenue was around $47 in mid-December. Downloads were sporadic, peaking at 26 in mid-November. Active users also varied, with a peak of 34 in mid-November and a drop to 20 the following week.

Ninja Village by Kairosoft saw modest changes in its weekly revenue. The highest was $20 in early December, while several weeks recorded minimal revenue. Downloads were relatively low but steady, peaking at 9 in the last week of December.

成り上がり 華と武の戦国 from Yoozoo (Singapore) Pte. Ltd had significant fluctuations in downloads, with a peak of 117 in the week of December 20. Active users followed a similar trend, reaching up to 40 in the same week. Revenue data was minimal, with negligible values recorded in October.

国盗り合戦-戦国x位置ゲーム!電車や旅行で全国制覇を目指せ! from Mynet Games Inc. had minimal revenue with $2 recorded in mid-December. There were no significant metrics for downloads or active users during the quarter.

It's important to note that 関ヶ原演義:人気戦国育成カードバトルゲームRPG by Appirits Inc. did not show any significant data for revenue, downloads, or active users during this period.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021